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Sending Speeds

This page shows how fast a Flare SMS campaign sends, so you can plan when a large send finishes. Your speed depends on two things: your Flare plan and the type of number you send from.

Every message is limited by two ceilings:

  • Your plan speed. Core sends up to 1 message per second, Pro up to 2, Ultra up to 5, and Enterprise 20 or more (arranged with sales).
  • The carrier limit for your number type. Carriers pace traffic differently for US 10DLC local numbers, toll-free numbers, and Canadian local numbers.

Your effective speed is the lower of the two. A faster plan does not help when the carrier limit for your number is lower, and a generous carrier limit does not raise your plan speed.

All figures are “up to” and assume single-segment messages (up to 160 standard GSM-7 characters). See What slows a send down.

Messages per hour, up to:

Number typeCoreProUltraEnterprise
US 10DLC local number ¹ ²3,6007,20018,00072,000+
US toll-free3,6007,20010,80010,800
Canadian local number ³2,7692,7692,7692,769
Canadian toll-free3,6007,20010,80010,800

¹ US 10DLC speed depends on your brand’s carrier trust score. These figures assume a vetted brand. Carriers can limit an unscored or low-trust brand to about 4 messages per second (14,400 per hour) or less, whatever your plan. Enhanced (secondary) vetting raises the carrier limit.

² T-Mobile also applies a daily message cap to low-trust brands.

³ Carriers pace Canadian local numbers (long codes) at just under 1 message per second (up to 2,769 per hour), best-effort, on every plan. Use a toll-free number to send faster to Canadian recipients.

Approximate time to send 10,000 single-segment messages:

Number typeCoreProUltraEnterprise
US 10DLC local number ¹~2 h 47 min~1 h 23 min~33 min≤ 8 min
US toll-free~2 h 47 min~1 h 23 min~56 min~56 min
Canadian local number ³~3 h 37 min~3 h 37 min~3 h 37 min~3 h 37 min
Canadian toll-free~2 h 47 min~1 h 23 min~56 min~56 min

Footnotes ¹ and ³ are as above. Enterprise speeds start at 20 messages per second, so an Enterprise send can finish sooner.

When you create a campaign, the campaign wizard shows an estimated send time for your audience, based on your plan and sending number.

  • Long or special-character messages. Speeds are metered per segment, not per message. A message longer than 160 characters counts as several segments. A message with emoji or other special characters uses UCS-2 encoding, which fits only 70 characters per segment. A two-segment message sends at half the speed shown above.
  • Quiet hours and daily send limits. Sending stops during quiet hours and when you reach your plan’s daily send limit, which stretches the total send time. See SMS Usage, Limits & Billing.
  • Carrier trust. An unscored or low-trust US 10DLC brand is limited by carriers, as described in footnote ¹.
  • Send to Canada from a toll-free number. Canadian local numbers are held to just under 1 message per second on every plan. A toll-free number sends up to 3 per second (10,800 per hour) on Ultra and Enterprise, and 2 per second on Pro.
  • Complete enhanced vetting for US 10DLC. A vetted brand gets a higher carrier limit. Request it from your brand in 10DLC Brands & Campaigns.
  • Keep each message to one segment. Stay under 160 characters and avoid emoji to send at the full speed shown.
  • Upgrade your plan. If your number type allows more than your plan speed, a higher plan sends faster. See Plans & What’s Included, or contact sales about Enterprise speeds.

For US 10DLC, carrier limits apply to your brand, not to each number, so binding more numbers to your campaign does not raise them.